![]() Racegroove map balancing to avoid a pitch black groove line for saturated RRBINs. Improved outer scenery (mostly to hide bigger holes)Ĭompletely new set of LOD Out values to reduce models popup while drivingĬompletely new set of Shadows Out to reduce shadows popup while drivingįixed terrain holes (tuned LOD out) in the distance (for both back and front)įixed terrain edge textures to avoid lateral “”running”” white glitchesįixed buildings element detaching/smoothingįixed buildings/houses with broken AO mappingįixed Vehicles albedo, saturation and reflectionįixed Blue sponsor flickering on buildingįixed overhang composition to limit flickeringįixed Loading Screen to show correct max vehicles and new logoįixed stickers on marshal huts flickering Various 3D models fix to limit flickering and glitches All of the 2023 liveries are now available in rFactor 2, which are included in both our BTCC Pack and BTCC Car Pack links to purchase both are above. We select five of the best car and track combinations available in Studio 397’s rFactor 2, in part one of our new series. Various MIP texture fix to avoid flickering and glitches Our rFactor 2 BTCC cars look impeccable with any paintjob, but we thought that they could do with a facelift. It seems that due to some hard drive failures this track was hard to bring up to date as they had lost some of the original content used to build this track, but they have now released version 2.0 and much like Monaco it uses a lot of the new rFactor 2 technology. TO DOWNLOAD THIS TRACK PLEASE – CLICK HERE Replaced loading screen with new HD version Optimized and cleaned up night lighting glitchesĭefined more realistic movable object reactionsĬleaned up, replaced and improved trackside cameras Removed pitlane props to reduce the load in the busiest areaįixed dozens –if not hundreds– of object and shadow popups Slightly enhanced billboard crowd textures Optimized LOD and shadow distances on all objects for better performance Optimized building objects for better and smoother performanceĬleaned up and improved building textures Removed messy cubemap reflection property from building materials Optimized billboard vegetation for better and smoother performanceĪpplied subtle random vertex colours to vegetation ![]() Optimized armco and other barrier objects for smoother performance Vertex painted terrain for new terrain shader Replaced textured stripes with physical ones ![]() Improved trackedge and sidewalk specularity and wet mask Optimized road and terrain objects for smoother performance They have brought this old track bang up to date technology wise with a massive update as listed below, Of course, this is just another small step in our continued efforts to revisit our current roster of tracks within rFactor 2, so if your favourite circuit hasn’t received the update treatment, rest assured that the months ahead will see plenty more development work taking place behind the scenes as we continue to work hard at bringing our existing offering up to the quality levels expected from our more recent rFactor 2 releases.ISI have just released two newly updated historic tracks from 1966 for rFactor 2. These new updates have been developed with the intention of addressing some key areas of improvement, with specific attention paid to the flag waving marshal behaviour under Safety Car yellow flag conditions, whilst also addressing other improvements that have been highlighted since the tracks were first deployed to the public. Available with immediate effect, new build updates have been made available for the Silverstone Grand Prix Circuit, Indianapolis Motor Speedway, and Portland International Raceway following on from our recent major new refresh of the Circuit d’Azur back on March 24th. Studio 397 is pleased to release new content updates to three existing free circuits within rFactor 2, as we continue in our efforts to further enhance the gameplay experience of our players within the simulation.
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